![]() Importado y distribuido por Mattel de México, S.A.de C.V., Miguel de Cervantes Saavedra No.193, Pisos 10 y 11, Col. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. When one player reaches 500 points, the player with the lowest points is the winner. Alternative Scoring and WinningĪnother way to score points is to keep a running tally of the points each player is left with at the end of each round. The WINNER is the first player to reach 500 points. Once the score for the round has been tallied, if no player has reached 500 points, reshuffle the cards and begin a new round. The first player to get rid of their cards in a round receives points for all of the cards left in their opponents’ hands as follows:Īll number cards (0-9) ……………………………………….Face Valueĭraw Two ………………………………………………………….20 Points If no player is out of cards by the time the DRAW pile is depleted, the DISCARD pile is reshuffled and play continues. These cards are counted when the points are totaled. If the last card played in a round is a Draw Two or Wild Draw Four card, the next player must draw the 2 or 4 cards respectively. ![]() Points are scored (see SCORING) and play starts over again. Once a player has no cards left, the round is over. If you don’t yell “UNO” and you are caught before the next player begins their turn, you must draw two cards. When you play your next-to-last card, you must yell “UNO” (meaning “one”) to indicate that you have only one card left. However, if the challenged player is innocent, you must draw the 4 cards PLUS an additional 2 cards (6 total) Going Out If guilty, the challenged player must draw the 4 cards instead of you. The challenged player must show you (the challenger) their hand. the player has a matching card), then you may challenge that player. NOTE: If you suspect that a Wild Draw 4 card has been played on you illegally (i.e. If turned up at the beginning of play, return this card to the deck and pick another card. However, there is a hitch! You may only play this card when you do NOT have another card in your hand that matches the COLOR on the DISCARD pile (but it is acceptable to play this card if you have matching number or Action Cards). When you play this card, you get to choose the color that continues play PLUS the next player must draw 4 cards from the DRAW pile and lose their turn. If a Wild card is turned up at theīeginning of play, the person to the left of the dealer chooses the color that continues play. ![]() You may play a Wild card on your turn even if you have another playable card in your hand. When you play this card, you get to choose the color that continues play (any color including the color in play before the Wild card was laid down). If a Skip card is turned up at the beginning of play, the player to the left of the dealer is “skipped,” hence the player to the left of that player starts play. This card may only be played on a matching color or on another Skip card. When you play this card, the next player is “skipped” (loses their turn). If this card is turned up at the beginning of play, the dealer goes first, then play moves to the right instead of the left. This card may only be played on a matching color or on another Reverse card. When you play this card, the direction of play reverses (if play is currently to the left, then play changes to the right, and vice versa). On your turn, you must match a card from your hand to the card on the top of the DISCARD pile, either by number, color or symbol (symbols represent Action Cards see FUNCTIONS OF ACTION CARDS). The person to the left of the dealer starts play. NOTE: If any of the Action Cards (symbols) are turned over to start the DISCARD pile, see FUNCTIONS OF ACTION CARDS for special instructions.
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